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Umpire Evaluation Form

Official Site of the

Tri-State Elite Umpires Association

 
 

Rules & Regulations

1. Dues
All dues must be paid before the start of the draft on March 26, 2016. If dues are not paid in-full then the player will not be drafted or afforded a roster spot.
New Members – $250
Returning Members – $225
2. First Pitch
First pitch must be thrown within 15 minutes of the game’s scheduled start time.
If one or both teams is not ready to begin the game within the allotted time then the game is recorded as a forfeit for the team(s) that is not ready.
Teams may start the game with 8 players
If both teams are not ready, they will both be charged a forfeit unless they make up the game at an outside time of their choosing. Teams would be responsible for ref fees if this occurs
3. Forfeit
A forfeit is scored as a 9-0 game.
4. Time Limit
Games with a subsequently scheduled game at the same field are subject to a three (3) hour time window.
The last game is not impacted by the time limit.
In a game that is still being played fifteen (15) minutes prior to the subsequent game’s start time, if the away team is at-bat, the current inning becomes the final inning.
In a game that is still being played fifteen (15) minutes prior to the subsequent game’s start time, if the home team is at-bat, the subsequent inning becomes the final inning.
Games are afforded a 15-minute grace period. Games that start within those 15 minutes will still receive the full 3 hours.
If there have not been six (6) completed innings in the game within the time window, the game will be resumed at a later date in order to make the game official.
5. Uniform
Players must wear their team jersey in order to play in a game.
Baseball pants are required
A baseball hat is required during play for all positions except catcher.
6. Helmet
All batters and baserunners must wear an appropriate helmet during live play.
7. Equipment
All equipment that is intentionally broken by a player (who is not the owner of said equipment) or unintentionally broken through misuse will result in a fine equaling the cost of the equipment in question, to be paid to the equipment’s owner.
This rule applies to both the league’s and the personal equipment of others.
The player who broke the equipment must pay the fine before playing in their next game.
Any extra equipment must be supplied by captains or teams.
Borrowing equipment from other teams is permissible at their discretion.
8. Legal Bats
This is a wood bat league.
Corked bats are strictly illegal.
Any player caught using an illegal bat will be warned one time on the season. A second infraction will result in an automatic out. Any subsequent infraction will result in an automatic out and ejection from the game.
If more than one player on a team is caught using an illegal bat in the same game, regardless of whether that player has been previously caught and warned, it will result in an automatic out.
Umpires may inspect equipment at any point they feel necessary and may do so at the behest of any captain or league official.
9. Scorekeeping
Captains are expected to keep score or delegate this responsibility. Any argument that occurs regarding the game score or number of outs in an inning will be won by the team keeping score if the other is not, unless an official scorekeeper is present or the decision is overruled by the umpire.
The league is currently working on having a consistent scorekeeping system in place for every game so that stats can be tracked.
10. Ground Rules
Ground Rules must be discussed between the umpires and captains before the start of every game.
Disputes over ground rules are to be decided, in advance, by the home team with all parties being made aware of their decision.
Tarken Ground Rules
Out of play line is the light poles on each side of the fence
Balls that hit the trees hanging over the left field fence above the fence line are considered a home run.
Balls that hit the below the tree line are a ground rule double.
11. Fighting
Any physical fight will result in an ejection for all players deemed to be engaged in the fight or seen to be provoking or escalating the fight.
Any verbal argument between two players, an umpire, or a fan can result in an ejection if the umpire feels the argument is delaying the game after a warning has been given.
Players who fight are subject to suspension at the Commissioner’s discretion.
12. Batting Order
Managers and Umpires must go over the batting order before the start of the game.
Nine players – 9 man lineup required.
Ten players – 10 man lineup required.
Eleven Players – 11 man lineup required
12+ Players- No more than 12 slots are allowed in the line up
Twelve Players – Bat all 12 OR have an 11 slot lineup. 11thslot is occupied by two players who receive alternating at-bats (e.g. 11A & 11B). This slot can be placed anywhere in the lineup.
Thirteen Players – 11 slot lineup. 10thand 11th slots are each occupied by two players who receive alternating at-bats (e.g. 10A & 10B, 11A & 11B). These two slots can be placed anywhere in the lineup.
Fourteen Players – 11 slot lineup. 10thand 11th slots are each occupied by two players who receive alternating at-bats (e.g. 10A & 10B, 11A & 11B). These two slots can be placed anywhere in the lineup. The 14th player must be used as a pinch hitter at any non-alternating slot in the lineup at some point in the game. The player who they replace cannot bat for the remainder of the game.
Teams cannot have more than 4 players alternating at-bats
13. Minimum Defensive Innings
It is the managers’ responsibility to see to it that every available player (present, willing, & able bodied) must be allowed to play a minimum of one (1) defensive inning in the field.
14. Minimum At-Bats
It is the managers’ responsibility to see to it that every available player (present, willing, & able bodied) must be allowed to receive at least one (1) at-bat in every game.
15. Maximum Innings Pitched
During the regular season, no pitcher (starter or reliever) can pitch more than seven (7) innings or twenty-one (21) outs.
There is no pitching limit in the playoffs.
16. Fielding a Team Under the Minimum Nine
While not common, a team may play their game with eight (8) players. The missing ninth player’s spot in the batting order may be placed anywhere in the lineup but must be determined beforethe start of the game and communicated to the opposing team and the umpire.
The missing ninth player will be an automatic until a player arrives to take the spot.
17. Defensive Fill-Ins
The opposing team may elect to provide a player to fill in on defense. This player must be the player in the lineup previous to the batter set to lead off the inning.
If the defensive fill-in player’s spot in the batting order approaches and he is on deck, he will be replaced by the last batted out.
18. Players Over the Minimum Nine
Any player over the minimum nine (9) in the batting order that arrives to a game after the lineup has been presented to the umpire must be placed last in the batting order.
Any player over the minimum nine (9) in the batting order will notbe an automatic out in the event they arrive late or leave early.
19. Substitutions
Players may leave the defensive field of play and return as many times as necessary or desired by team managers.
Exception to this rule is the pitcher.
Once a pitcher takes and the exits the mound, they may not return to pitch for remainder of game but can play any other position in the field.
20. Pinch Runner
In the event of an injury, a pinch runner may be used, but only in the event of an injury or;
A pinch runner may be used in the place of a catcher.
The pinch runner in both situations must be the previous player in the batting order that is not already on base.
21. Fill-In Players
Fill-ins may be added to teams to make ten (10) players
Teams must have at least five (5) players from their team present. A team will forfeit if they cannot field at least 5.
If there are 9 players from a team are present those 9 must begin and end the game. The 10th can be used as a fill in as needed
Fill-ins must first come from the non-captain pool, then captains, then outside players
Fill-ins can only play 1B or OF, unless multiple fill ins are needed
Fill-in players may only be used if a team cannot field ten (10) from their own roster.
22. Leads & Steals
Baserunners may take leads and steal.
23. Balks
A balk may be called by the plate or field umpire.
24. Spiking Defensive Player
Spiking a defensive player is not allowed.
Spiking will result in an immediate ejection and an out.
25. Slide or Surrender
If a player is running home and a play at the plate occurs than the runner must slide or surrender.
A charge will result in an immediate ejection and an out.
26. Hit By Pitch
If a pitcher hits three (3) batters in one game he will be ejected from pitching for the rest of the game (he will still be eligible to play at any other position).
If the umpire feels the pitcher intentionally throws at any player, regardless of number of incidents allowed in previous section of rule, they will be ejected immediately.
27. Excessive Run Differential (Mercy Rule)
If, after seven (7) innings, one team is losing by twelve (12) runs or greater, the game will be called.
If the home team is the losing team they will be allowed to play the bottom half of the final frame.
If the losing teams scores and brings the differential to under twelve (12), the game will continue.
28. Trades
All trades must be submitted to & approved by the office of the P.A.B. Commissioner before becoming valid.
Pre-season trades must be submitted by 11:59pm the day immediately following the draft (March 27, 2016) in order to not incur an additional uniform cost.
The trade deadline is 11:59pm the Friday before the ninth game of the season (June 24, 2016). If one team has not yet played their eighth game (due to rain or other delays) they can only trade with teams that have also not yet played their eighth game.
If a trade is to be completed during the season, all players involved in the trade must agree to the trade.
Captains and the moving players are responsible for the cost of replacing / updating jerseys.